Saturday

Play Online:Shooting range



Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online :Sex Symbol

Monday

SEASON OF MYSTERY: THE CHERRY BLOSSOM MURDERS Review

Hidden object games are tremendously popular amongst many gamers - the simple idea of finding listed items buried within a picture proved to be quite the hit with casual and hardcore gamers alike. The biggest example of the genre is the Mystery Case Files series - blending basic searching with a smattering of mini-game challenges and an intriguing storyline, the MCF games have spawned a sea of similar titles, with many major studios now jumping onto the bandwagon. Enter Season of Mystery: The Cherry Blossom Murders developed by Square-Enix in an attempt to reach the casual dollar.







CBM is, quite simply, more of the same: offering an intriguing storyline and straightforward object hunting, it does exactly what it says on the tin. You take the role of Irene Pemberton, socialite wife of Richard, the American ambassador to Japan in the 19th century. Irene comes home to find her husband dead, with an apparent suicide note on his desk. However, clues point to the possibility of foul play, and the intrepid Irene sets off to prove a case of murder.






The basic blend of searching and mini-games remains untouched: you visit various areas, collecting listed objects to advance the story. Periodically, the game will present you with a different challenge (using clues to find a house on a map, for example, or piecing together a torn message or broken bottle) to break up the gameplay, all presented within the context of the storyline. If you get stuck, hints are liberally supplied too: just click on the object in your list, and the game will provide a silhouette to assist you. If you are still having trouble, you can click a button to reveal the objects location. The reveal button takes a few moments to recharge, so dissuades players from overusing it.


 



The graphics are acceptable for a low budget title: compared to many similar titles, objects blend quite well with the backgrounds, and a lot of the scenes are well drawn, despite everything having a low resolution look. However, many locations are reused several times, rendering later levels easier by virtue of learning the screen. This can happen with objects too, so the first pipe you find will invariably be the same later on. The game also falls into the trap of re-coloring and re-sizing objects to make them harder to find – this is a lazy approach, causing frustration when you need to use a hint to find a six foot tall harmonica, or a grey banana.






Sound is very minimalistic; gentle music plays in the background, and a few sound effects can be heard, but with no speech during cut scenes, and a lack of ambience, once again the title feels more budget than it should. This also prevents any characterisation with a basic script and no audio cues; even Irene (who is every scene) has no depth, and therefore lacks conviction.






The big problem with CBM is it fails to distinguish itself in a big field of similar titles: the story is a bit too bland, the actual gameplay doesn't do anything new, and the graphical style isn?t fresh enough to stand out. Unfortunately, this does nothing to dissuade the notion that this is an easy cash-in; adding the Square name to a basic hidden object title to seek a quick buck. An expansion of the core ideas and puzzles, some more plot, and some voices would benefit the title greatly, adding weight to the characters, and making the player feel more involved. The title suggests this is the first in a series, and I hope Square invests more time in the next title: there is a little promise here, but overall, CBM plays it far too safe, in a market overflowing with unoriginality.


 



Gameplay: 6.5



This is standard hidden object fare, offering no great deviations from the known formula. The plot adds reasons to continue, but this title is only for major fans of the genre.






Graphics: 6.5


Despite everything being presented in quite a low resolution, scenery is pleasant, and the colors are nice. Some objects suffer from being the wrong color or size in order to hide them, but most blend well with the backgrounds.






Sound: 4.0


There is a distinct lack of effort with the sound. Barring a clicking noise in the menus and game, and some very forgettable background music, there is no other sound at all.






Difficulty: Easy


Objects are hidden quite well, but there is no real punishment for clicking the wrong thing, and the mini-games break up the tempo. Many areas are reused with the same objects, so later levels become easier through repetition.






Concept: 3.0


It's a hidden object game: hundreds of similar titles exist, and CBM does nothing to distinguish itself from any others. Even the story is one told many times before, often in a better fashion.






Overall: 5.0


Season of Mystery: The Cherry Blossom Murders as a hidden object game is acceptable: the puzzles work, and the story is OK. However, there are literally hundreds of other titles offering a similar product to this, and apart from the publishers name featuring prominently; there would be no reason to pick this over any of the others.








Wednesday

The Top Six PC Games You Won't Want to Miss

With so many PC games hitting the retail markets almost every week, how do you select the best game that is suited for you? This is where PC game review sites come into play. These sites review and rate the top ten PC games for you to choose. Many of the sites in addition to giving information about the PC top 10 games also carry previews of new games and sequels of top rated PC games and forth coming top new PC games.


In this article let us look at the top PC video games and review its popularity rankings.

Top Six PC Games

The top Six PC games are as follows:

The Sims 2: Open For Business

The ever popular Sims in a brand new game is right on top of the list. The Sims in this real life simulation game can create their own businesses. They can design their own clothing boutique, beauty salon, florist, high-end electronics shop, bustling restaurant chain, or virtually any other type of business. The trick is how well you can develop your Sim's talents to suit your business needs. This will help in honing your entrepreneurial skills as well.

The Elder Scrolls IV: Oblivion Game

This popular role-playing game - Oblivion represents another huge leap forward with its combination of freeform game play and cutting-edge graphics. Oblivion is the sequel to award-winning Morrowind, named 2002 RPG and Game of the Year for both PC and Xbox. It offers tremendous amount of action and adventure; main mechanics like combat, stealth, and magic are fun and well designed; impressive artificial intelligence and hundreds of believable characters makes it one of the top rated PC games this year.

The Sims 2 Family Fun Stuff Game Description

In this family edition of the Sims, you will have fun dressing up your Sims' family with this all-new collection of furniture, clothing, and decor. You can decorate the home with an assortment of cool new furnishings, including upscale living room items and adventurous bedroom sets.

World of Warcraft

World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer," World of Warcraft allows thousands of players to interact within the same world.

Guild Wars Factions

Guild Wars Factions is a new chapter in the Guild Wars saga, and it includes new regions, professions, skills, missions and enemies, as well as additional Player versus Player and guild options.

Star Wars: Empire at War

This popular Star Wars theme game makes it to the top 10 PC games this year. It is a real-time-strategy game set in the Star Wars universe and takes place a few years before the events of Episode IV. Star Wars Empire at War will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, You can battle in space, as well as on land, in locations featured in the movies.

Sunday

A Difficult Marriage: Gaming and Celebrity

Did you see the Intel ad that was doing the rounds last year featuring co-inventor of the USB Ajay Bhatt? In slow motion, he strides into a staff room in an Intel building, pointing six-gun fingers at co-workers who swoon and look ready to faint at his presence. They gawk as he calmly pours himself a coffee. “Our rock stars”, the ad proclaims in text, “aren’t like your rock stars.”



There was no way of knowing while watching the ad, but it was discovered later that it didn’t feature Bhatt at all. Rather, the man on screen was an actor employed to impersonate a rather sllicker version of Intel’s researcher. The advert was fascinating because whilst on the one hand it did expose Bhatt to the limelight, given that he’s far more famous now than he was before it aired, but at the same time it’s not what it appears because an actor is used. Ultimately, the ad appears to confirm that the world isn’t really ready for geek stars; it’s merely a fantasy.




And although it’s a fantasy designed to entertain and to advertise a huge computer technology corporation, another reason it interest me is because it makes me think also of the games world and the figureheads our area of interest throws up. Just like high-tech researchers of Bhatt’s caliber, the men and women who develop video games toil mostly in anonymity, but the products they create can accumulate many millions of dollars in sales and make executives and shareholders exceedingly wealthy. The games they develop can be played by millions of people, sometimes obsessively, sometimes over a period of many years.





It has been much speculated before that one day those involved in the games industry could become as widely known as those who control the music or film industries. But, whilst examples of precursors to this have been pointed to multiple times, and despite the fact that the number of recognizable figures in the industry has doubtlessly increased, the predictions have not yet been proven correct. If anything, the idea of gaming celebrities seems to have waned over the last few years despite the continued rise of games as an economic and cultural force across much of the developed world. When games like Modern Warfare 2 have made the headlines recently, the actual people involved in their development have hardly been prominent, especially when compared to the coverage of major events in the worlds of music or film. So, why does this remain the case? And what are the chances that future developments could reverse the trend?




When the first of these questions is normally addressed, a tried-and-tested answer is always rolled obediently out. Games are considered sad and tragic, the argument goes. The people involved in making and playing them represent a small, homogeneous, and dull section of society that is a world away from the glamour and glitz of the rest of the entertainment industry. While this is a fairly good explanation of the situation, there’s also a case that increasingly needs to be made, that this is not telling the whole story. The situation regards gaming’s demographics is a fundamentally different one to what it was when this explanation was conceived, or what it was ten or five years ago. That’s not to say that the explanation is invalid; undoubtedly it goes some way to revealing the reasons behind what is going on. Nonetheless, it significantly relies on stereotypes that were at least partly false at the time and increasingly so now. The broadening of gaming’s portfolio of subjects, exemplified by the meteoric rise of the Wii and more recently the emergence of games like Heavy Rain, has resulted and will continue to result in a similar broadening of the average gamer’s composition. It is likelier than ever that a gamer will be female, and it is increasingly untrue to claim that games appeal only to the young and juvenile. As the player base broadens and deepens its impact into society, is it not logical that the gaming celebrity should become closer to reality?




Another facet of the time-based explanation is based not around the player but around the developer end of the spectrum. Nowadays we are seeing more of game developers than we ever have before. It’s often these major industry figures, gaming’s thinkers and designers, whom have been mooted as candidates for fame before. Take Will Wright, for example, who has acquired some degree of fame exterior to the games world as a result of the colossal success of his Sims games. Surely if a man like Bill Gates – associated with a topic equally ’sad’ as games, in many respects – can become famous, then people like Will Wright or Peter Molyneux also stand a chance? If equaling Gates would require huge wealth to draw in media attention, then this is certainly a plausible route to fame for games designers and executives; gaming is a rapidly growing industry after all, and a highly profitable one at that.

Today many games are marketed with play demonstrations overseen by developers, video interviews with designers are becoming more common, and these men and women are enhancing their role in the public perception of games. Did you see, for example, members of staff from Harmonix playing on stage to promote The Beatles: Rock Band? The very nature of games today is actually encouraging developers to become more visible. However, because this process is still at an early stage, this increased visibility is mostly noticeable only to those who are already familiar with and interested in games, and this is limiting the potential impact. E3, for example, is a major gaming event but not really a major event in a general sense. As games continue to grow this may well change, quite feasibly impacting on the wider notoriety of games developers.







Having said that, major public events based around gaming have sometimes had, if anything, a negative effect on the medium’s chance of producing celebrities because they have constituted a failure to self-represent effectively. Take, for example, the choice of the likes of Justin Lee Collins to host the Golden Joystick Awards some years back. Not only does gaming lack celebrities but it lacks credible celebrities even distantly connected to it, and so such events become embarrassments rather than opportunities for gaming to flex its muscles. The truth is that the games industry is still inexperienced at representing itself, especially by comparison to the film and music industries. It’s a talent that comes with time but it has hardly been a priority for sometimes closeted and fearful games development teams. Perhaps, though, the recent return of the gaming BAFTAs will help resuscitate gaming’s reputation in this kind of arena. But even something like this primarily awards games rather than individuals. Far more so than in the film and music worlds, creators are seen as a means to an end rather than as an object of fascination in and of themselves.







Friday

Blood Bowl Reviews

Normally, when you see dwarfs, wood elves, and orcs in a game, they aren’t swigging down pints of beer on a football field. But that’s exactly what sets Blood Bowl apart from its fantasy competition, as these carnivorous creatures have dropped their swords and hammers in favor of some good old-fashioned gridiron.




Blood Bowl takes mythical characters from the WarHammer universe and throws them into a specialized version of American football. Each race has their own strengths and weaknesses, as the wood elves are physically weak but great at passing while the orcs will crush the opposition’s defense but aren’t terribly reliable on offense. Each squad features the same basic player positions that are found in the NFL, though some of the added rules of Blood Bowl make things more interesting.

Blood Bowl lets you choose between real-time and turn-based play, a thankful addition that should appeal to many old-school tabletop fans. You are allowed to move each of your players a certain number of spaces each turn, pulverizing opponents and inching ever closer to the coveted end zone. Your turn ends once a player is knocked down or all of your characters have been moved. A roll of the die decides the fate of your opponents, and if they will be mangled, injured, murdered, or moved back a space. Beat that, Madden!

Further exploring the series’ RPG roots, player performance in Blood Bowl nets them experience, allowing them to eventually level up and earn new abilities. This adds a degree of reward to football that has never been there before, as each play can possibly lead to a greater advantage over the opposition.


While Blood Bowl’s unique spin on the rules of football can be very entertaining, some of this originality can lead to problems. For starters, the turn-based battle system takes some getting used to, and the complexity of the rules might turn off impatient sports fans who aren’t eager to learn. Sadly, the tutorials do a poor job of outlining the rules, forcing the player to figure things out on their own most of the time. This inevitably leads to frustration, and eventually, a controller being flung at a wall.


Also unfortunate is the the presentation, as it fails to live up to its ambitious concept. The camera utilizes some very odd angles, making it difficult to see the whole field and plan out your next move. The stadiums range from traditional, grassy farms to the hellish landscape of a burning city, but the blocky visuals do little to make these environments look interesting. The sound is equally mundane, though some humorous commentary does give the game a bit of personality. At the very least, it’s a far cry from the staid monotony of John Madden, and will give you some welcome auditory relief as you watch your orcs get clobbered into oblivion.

So while Blood Bowl’s conversion from board game to console experience is mostly successful, it might be a bit too complicated for most football fans. If you’re willing to stick with it however, Blood Bowl offers a fist full of bloody, gutsy fun, and a welcome change of pace from the EA Sports lineup.

 

 

Wednesday

Asteroids world record broken by John McAllister after 58-hours of play


John McAllister has been crowned the new Asteroids champion after breaking the 1982 record set by Scott Safran.




Scott set the record way back then by playing for a marathon of 60 hours and ended up with a score of 41,336,440. John was able to topple it after a marathon run (broadcast live on justin.tv) of 58 hours (over three days, continuous) in which he scored 41,338,740 to beat Scott’s 28-year-old record; Playing on an original Asteroids arcade cabinet.






The new record was set at 10:18pm Pacific Standard Time (USA) on April 5th, 2010. Although Twin Galaxies still has to review it, but given the fact that it happened live and was all recorded and given the integrity of John himself, it will undoubtedly stick.






The original record (set on November 13, 1982 by Scott Safran) was thought impossible to break due to the length of the process, the concentration involved (as in any world record) and given the fact that there is no pause button in Asteroids. So to take breaks players literally have to walk away from the machine to do their business and risk losing lives. 60 hours is a long time to play or do anything no matter what it is.

In fact in 2002 the founder of Twin Galaxies (THE authority on videogame records) said to Newsweek, quote: “Everyone always talks about records that will never be broken, well this is the one that really won’t.”







Although this is a great day for John McAllister (a 41-year-old locksmith from Seattle, Washington), I was sad to learn that Safran wasn’t around to defend his title. He tragically passed away in 1989. His death was the result of a fatal fall from his two-story apartment balcony as he was trying to rescue his cat Samson. He was posthumously officially awarded and honored by Twin Galaxies in 2002 and the award was presented to his family. This after the organization spent years trying to track him down, only to learn of his tragic death.






“This was such a family gift when we found out,” Safran’s aunt, Hana Safran Kramer, told the Philadelphia Inquirer at the time the award was given. “It’s like all of a sudden, Scott is alive again.”






Here is a short news video covering Asteroid record-break by John McAllister.

Lemonade Tycoon: A quality Timepass

Selling lemonade isn't just for kids anymore! Now you can storm the streets of New York City - from the Bronx to Time Square - building your lemonade empire!







Lemonade Tycoon 2 offers more features, more chances to make money, and yet all the same fun as the original. Now you can run more than 1 lemonade stand at once, either in the same district or in multiple areas targeting different income classes.


Another awesome feature of Lemonade Tycoon 2 is immediate and specific customer response to your lemonade.


Price too high? They'll tell you. Not enough lemons? You can find that out too. This lets you hone in on exactly the problem with your business, letting you make the necessary adjustments to achieve greater success.






Other amazing updates in the new game include:




New equipment upgrades so you can hone your business for great profit


19 different locations to set up a lemonade stand


Upgradeable sales staff so you can have the very best!



























































Download Lemoade Tycoon 2

Download Lemonade Tycoon

Tuesday

How Does Golf Swing Speed Influence The Game

A lot of people that have just started playing golf will have lots of questions concerning the sport. The majority of inexperienced golfers will often have a question regarding exactly how golf swing speed actually affects the overall game itself. If you have been thinking about the same, then with any luck , I should be able to supply some clarification on the issue.



Try to remember what we discovered in physics regarding every action having an equal reaction? Well, that is completely true in terms of golfing, and golfing as a game is one that works solely on physics and more importantly biomechanics.


Now keeping these things in mind, you'll have to think in truly simple terms, what occurs whenever you take a bat and hit a ball? The answer is that the ball would travel from one location to another. Ok now what occurs using a change in the velocity at which you hit the ball? The ball moves from one location to another at a varying speed and also the distance covered would furthermore differ.


Likewise, in golfing the velocity at which the ball is to travel and the direction by which it would travel is dependent upon many factors, and it definitely does depend upon the golf swing speed. While swinging the club, you may also observe a shift in the club-headâ€Å¡Ãƒ„ôs direction and also the angle by which it strikes the ball.


Since each one of these factors work together, velocity of your golf swing would definitely determine how far, as well as in precisely what direction your ball is to travel. So make sure that you work on the swing speed at various points. Your swing speed within the sand pit would need to differ from the fairways. Thus make it a point to learn how to moderate the speed, and you'll master the overall game and your swing with practice as well as time.





The Very Best Golf Swing Aids To Help Your Game

Wondering just how even you are able to become the next best thing among your pals during the next Saturday golfing match? Wondering how you can improve your golfing style in a very short time period? Then I have to tell you that the best golf swing aids could make you seem like a champion in a very brief time period.


Golf swing aids doesn't always mean the many contraptions and equipment used which could assist you to improve your swing. Rather, it also denotes the different instruction manuals that are offered to you personally by means of electronic medium via e-books, audio instructions and video manuals.


Additionally you might also track down some golfing simulation consoles that are proving to be the next best thing which could help an individual enhance his or her game of golf. Such simulations come with a projector that throws images on to the wall along with a sensor screen that feels the impact of the ball and interactively changes screens just like a live game.


If these kinds of aids just aren't for you, then there is nothing like taking live tutoring from a well known golfing icon who appreciates the technicalities of a golf swing. Learn about the best golfing trainers who can be found in your own area, and determine their availability. Signup with that person until you have learnt each and every aspect of the sport.


Now with these pointers, I am certain you will be in a position to improve your golf swing quite rapidly, nevertheless you just have to make the choice and decide to pursue the best golf swing aids for you. You will need to select those aids that can fit in your every day schedule, and make sure that you can invest a lot of time practicing. With time you may no doubt notice a major difference in your game.

Links

Link Exchange Directory
INDIA-BLOGGER

Best Gaming

Submit site - web site promotion - Directory
DevoteClub - Submit Your Site

Game pioneer Baer enters Inventor's Hall of Fame

Creator of the Brown Box and Magnavox Odyssey amongst 2010 crop of honored tinkerers alongside creators of synthetic diamonds, Post-It Notes.


Ralph Baer is already a legend in the gaming industry, but recognition for the "Father of Video Games" extends much further than that. The latest lauds for the creator of the first home game systems--the Brown Box and its commercial follow-up Magnavox Oddysey--came this week as the National Inventors Hall of Fame announced its 2010 inductees, with Baer atop the (admittedly alphabetical by last name) list.


Baer's Brown Box was the first gaming console ever.

Baer created his Brown Box console prototype while working for defense contractor Sanders Associates in the 1960s. Sanders licensed the technology to Magnavox, which used it to release the Odyssey console in stores in 1972. Baer's list of brag-worthy brainstorms doesn't end there. In 1978 he created the memory-testing electronic game Simon for Milton-Bradley. His work has previously earned him dozens of honors, including the Game Developers Choice Awards' Pioneer Award and the National Medal of Technology, bestowed upon Baer by President George W. Bush in 2006.

The Hall of Fame is welcoming 15 other inductees to its ranks this year, including pioneers in areas as diverse as cancer research, GPS systems, synthetic diamonds, and glass cookware. The inventors of 3M's Post-It Notes, Arthur L. Fry and Spencer Silver, are among the year's better-known inductees, as are the diving equipment creating tandem of Emile Gagnan and explorer-entrepreneur Jacques Cousteau.

Sunday

Crysis Razor

So it won’t be Fairlight who will release the most anticipated game of this year: Razor1911 just released a cracked version of Crysis, 3 days before the store date. That happened although FLT published the Bonus Disc of the game few days ago and many people thought they already have the full game. There’s absolutely no need to introduce Crysis, you all simply have to know it from all this media buzz. The release fits on DVD9 and has over 6 GB, keygen and crack included. Have fun and be sure to check the system requirements, because this game will own your computer like a piece of cake!


Crysis is a next-generation PC first-person shooter from Crytek, the award-winning developers of Far Cry. A stunning technical achievement, Crysis combines incredible visuals, cunning gameplay and an epic story that challenges gamers to adapt to survive. Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.



The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Special Forces operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion. The battle to save Earth begins as the aliens’ flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customizable weapons and a high tech Nanosuit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy. Powered by CryENGINE 2, Crysis delivers the ultimate DX10 gaming experience for the PC, including unparalleled graphics, special effects and artificial intelligence. The game is also scaleable to deliver a breath-taking FPS experience for older DX9 PCs.


Game features:

Adapt to Survive – An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments.


Suit up! – A high-tech Nanosuit allows gamers to augment their abilities in real time on the battlefield.


Players can choose to enhance their speed, strength, armor and cloaking abilities to approach situations in creative tactical ways



Customizable Weaponry – A huge arsenal of modular weaponry gives gamers unprecedented control over their play style.


Blow the opposition away with experimental weapons, discover alien technology and utilize custom ammunition from incendiary-tipped rounds to tactical munitions that can silently put foes to sleep.


Veni Vidi Vici – Lifelike enemy AI challenges players to assess a situation and approach it strategically. It isn’t about having the fastest trigger finger – players are challenged to be proactive in the fight, not reactive.


Zero-G Gameplay – Battle a horrifying alien species in a true Zero-gravity environment, where physics change everything as players must adapt to moving in Zero-G and contending with the recoil from their weapons and more.


Next-Generation Graphics – Built from the ground up using Crytek’s proprietary CryENGINE 2™, Crysis’ visuals define “state of the art,” with full DX10 support and scalable options to deliver solid performance on older machines.


Open, Physicalized World – Choose your own path through the open world of Crysis, destroying obstacles, driving vehicles from VTOL’s to boats and using the environment itself against your enemies.


Bring it Online – Full-featured multiplayer for up to 32 players with real-time armor and weapons customization.



For a pure adrenaline fix hit the Instant Action button, or prepare yourself for the all-new multiplayer PowerStruggle mode that combines economy and vehicle warfare, alien technology and ranking, all wrapped in a strategic objective-based experience.











































Release name: Crysis-Razor1911




Size: 1 DVD, 6.04 GB, 65×100 MB



Genre: FPS



Protection: SecuRom + Serial



File names: rzr-crys


Reviews, info: Gamespot, IGN,Game Bloggers



Developer, distributor: Crytek, EA Games




                         DownloaD Crysis Razor

CrysiS:











  
Crysis is a new first person shooter (FPS) being developed by Crytek, the makers of the award-winning Far Cry.



• The game was officially released on November 16, 2007.


• The single player demo was made available for download on October 26, 2007.




Players take the role of Jake Dunn thoght you are only refered to as NOMAD in the game, a US Army Delta Force Soldier, sent into an island in the South China Sea to investigate the disappearance of an US archaeologists team who went missing after uncovering a mysterious artifact.




Crysis is highly anticipated as it will be one of the first DirectX 10 compatible games; though it will play on Windows XP. Some of the technology it will utilize include dynamic day/night cycle, sunrays and diffuse transmission, real-time soft shadows, soft particles, interactive/destructible environments, volumetric clouds and advanced shader technology. Please see the demonstration video in the download section to view this.


Key Features


• An immersive story that puts you, the player, in the pivotal role to repel an alien invasion and save mankind.


• A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.


                    Minimum Requirements


CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better


RAM: 1GB (1.5GB on Windows Vista)


Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better


VRAM: 256MB of Graphics Memory


Storage: 12GB


Sound Card: DirectX 9.0c Compatible


ODD: DVD-ROM


OS: Microsoft Windows XP or Vista


DirectX: DX9.0c or DX10






                                                Recommended Requirements


CPU: Core 2 Duo/Athlon X2 or better


RAM: 1.5GB


Video Card: NVIDIA 7800 Series, ATI Radeon 1800 Series or better


VRAM: 512MB of Graphics Memory


Storage: 12GB


Sound Card: DirectX 9.0c Compatible


ODD: DVD-ROM


OS: Microsoft Windows XP or Vista


DirectX: DX9.0c or DX10




                                    DownLoad
Crysis Wars ProcyoN


Crysis Warhead: Reloaded


Crysis razoR

















Friday

Play Online: Street Fighter II






</td></tr></tbody></table> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/08280196264206166846' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/08280196264206166846' rel='author' title='author profile'> <span itemprop='name'>Day</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://gamesbloggerarena.blogspot.com/2010/04/play-online-street-fighter-ii.html' itemprop='url'/> <a class='timestamp-link' href='http://gamesbloggerarena.blogspot.com/2010/04/play-online-street-fighter-ii.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2010-04-02T02:05:00-07:00'>2:05&#8239;AM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://gamesbloggerarena.blogspot.com/2010/04/play-online-street-fighter-ii.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-964675183'> <a href='https://www.blogger.com/post-edit.g?blogID=4158079746549812796&postID=1635181525783882599&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://gamesbloggerarena.blogspot.com/search/label/free%20games' rel='tag'>free games</a>, <a href='http://gamesbloggerarena.blogspot.com/search/label/gamebloggers' rel='tag'>gamebloggers</a>, <a href='http://gamesbloggerarena.blogspot.com/search/label/online%20gaming' rel='tag'>online gaming</a>, <a href='http://gamesbloggerarena.blogspot.com/search/label/play%20online' rel='tag'>play online</a>, <a href='http://gamesbloggerarena.blogspot.com/search/label/street%20fighter%20II' rel='tag'>street fighter II</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='4158079746549812796' itemprop='blogId'/> <meta content='8483237660001303870' itemprop='postId'/> <a name='8483237660001303870'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://gamesbloggerarena.blogspot.com/2010/04/play-online-dragon-ball-z.html'>Play Online: Dragon Ball Z</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-8483237660001303870' itemprop='description articleBody'> <table border="1" cellpadding="0" cellspacing="0" bordercolor="&#035;000000" summary="Free flash games from Owen's World http://www.owensworld.com"><tr> <th colspan="2" scope="col"><b><div align="center"><a href="http://www.gamebloggers.co.cc" target="_blank">Dragon Ball Z - Flash Game</a></div></h2></th> </tr><br /><tr> <td colspan="2"><br /><param name="movie" value="http://www.owensworld.com/flashgames/files/play.swf?game=857" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <embed allowScriptAccess="never" allowNetworking="internal" src="http://www.owensworld.com/flashgames/files/play.swf?game=857" width="435" height="316" quality="high" menu="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer/"></embed><br /><noembed>Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return to Game Bloggers

Play Online: SnowboarD













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Beer GolF













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Pokemon Revolution













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Snooker













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Snooker













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Snooker













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Oline: Bubble TroublE













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Royal PokeR













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: IQ TesT













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Teletubbies Kill













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To game Bloggers

Play Online: Chopper













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To game Bloggers

Play Online: Shangai Dynasty













Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers

Play Online: Ultimate Flash SoniC






Sorry, you will need the <a href="http://www.macromedia.com/go/getflashplayer/" target="_blank">Flash Player</a> to play this game.
Return To Game Bloggers